
- #DIL HAI KE MANTA NAHIN ANURADHA PAUDWAL DRIVER#
- #DIL HAI KE MANTA NAHIN ANURADHA PAUDWAL CODE#
- #DIL HAI KE MANTA NAHIN ANURADHA PAUDWAL PC#
I have not compared this to older builds, all is based on the latest available and are both talking about the same issue. This may be a bit late, but i do like to give some information about this issue.
#DIL HAI KE MANTA NAHIN ANURADHA PAUDWAL CODE#
Could it help to solve the problem recover the aliaspider code of the indicated commits? I do not know if all this is a real nonsense, if so, I apologize, but if someone throws some light (even at an informative level) would be great
#DIL HAI KE MANTA NAHIN ANURADHA PAUDWAL DRIVER#
The large roms load all in 3ds, only the ones I indicated before have the sound bug, maybe the roms with the last sound driver that created SNK are more demanding of ram and that's why the error occurs. created it in the commits 31d8537 and c4e1bda There is a file that has changed significantly between the current code and December 2015, before there was a specific file for the management of ram in 3ds, it was "fbalpha2012_neogeo / src / burner / libretro / 3ds / burn_memory.c", different at burn_memory.c (currently burn_memory.cpp) in the folder "fbalpha2012_neogeo / src / burn /". Since it is a sound error, maybe I should review and compare the files of "fbalpha2012_neogeo / src / burn / snd /" between the current one and December 2015, however, the sound error does not occur in pc, therefore, it has to be something done with the port to 3ds specifically. I have compared the code of several files between the current version and the times of versions 1.3.3-1.3.6 (the commits of the times of the important contributions of between d_neogeo.cpp and d_neogeo.c, neo_run.cpp and neo_run.c, and there are very few changes (and the code of the roms involved is the same, although my knowledge is not enough to be able to assess this conveniently. zip, svc.zip, samsho5.zip, kof2003.zip (and variants).

Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.Īfter a little more testing, the problem with sound occurs in all roms from 2002/2003, which use the "Sound Driver (ROM) See 1.9 00/03/22 To SNK", affecting roms like mslug5.
#DIL HAI KE MANTA NAHIN ANURADHA PAUDWAL PC#
PS: In PC with version 1.7.7, with this same core, the same rom that I used in 3ds sounds good. I've been taking a look at the commits and the truth is that I have no idea which can be responsible for the regression, since the version of 3ds has not changed so much since 1.3.3.

I don't know if it will affect more games, it only happens with metal slug 5 of which I have tried (and I have tried several heavy ones like mslug3,4, x, garou and sengoku3).

In version 1.3.3 (the same rom) sounds perfectly, so this seems a regression.

This is the reason why I open the issue, Metal Slug 5 (in all his versions of roms for FBA) in version 1.7.7 sounds with an extrident noise, it seems that the effects sound below, but the music is a very intense and continuous noise. It is a minor problem, but something happens with it. ) don't load from "load content", at first I thought that they didn't work in 1.7.7, but they do work if they load through playlist. It is not very important, but the heavier roms (mslug3,4,5, garou. The core of neo geo works at the same performance as before except for two problems that in the old version there wasn't: I recently updated the retroarch version of my 3ds from 1.3.3 to 1.7.7.
